Gotta Get Away

Classification: Encounter

Type: Main Scheme

Rules: Contents: Marauders on side A (side B for expert mode). On the Run, Mutant Slayers, and Standard encounter sets. Two modular encounter sets (Military Grade and Nasty Boys). Setup: Put 1 random Marauder villain into play. Remove the minion with the same title as the villain, along with each other villain, from the game. Attach the Hope's Captor attachment to the villain, Confident side up.

Pack Number: 103A